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| User Group - NorthWest | |||
| Article | ||||
February, 1996 | |||||
Speaking Volumes | |||||
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right the first time? Did final work in the first pass? I've never seen it. Isn't it amazing that we all still approach work this way? Every demo you've ever seen shows it working the first time (unless it crashes) - but work you get paid for isn't a demo. My way around this is using a 'template' or 'jig' approach to the work I do in 3D. I can hear you saying:
Tiger Woods is not just a good golfer - he's a great golfer. He doesn't go for a hole in one - ever. His first shot is not strait at the hole - but to a midpoint he knows he can get to well. Why? For the same reason the experienced artist uses 'templates' or 'intermediate steps' - the simple truth that the shortest distance is ALWAYS a curve in 3D space. Rainbows are not strait lines - the pot of gold is never where you thought. alberghi tariffe basse VilamouraFirst, size up where you THINK you're going. Next, move strait to a midpoint (that you can clearly see from where you're starting). Now that you're close enough to completion that you can see the end clearly - you move strait from the midpoint to the end. Looking back, you'll see that your midpoint was far off the course you would have taken to go strait to the end - but if you only do two steps EVERY time to get finished results, you'll be ahead of everybody who's struggling to recover from their first attempt. And their second. And third... Tiger Woods would LOVE a par 2 on every hole. I know this sounds simple - and it is, but you'd be amazed how many people (including me) frequently have gone off into oblivion with the belief that they were on the FAST path. Okay, enough theory - here's an example:
Where you're going can only be measured from where you are. The first step is to make sure your scale works with the rest of the environment.
Taken from: 'Digital Production' by Paul D. Lewis | ||